目的:
提供一個工廠介面,將產生實體的程式碼交由子類別各自實現。
備註:
簡單工廠模式和工廠模式比較:
簡單工廠模式的工廠直接負責所有產品的生產工作,利用if else或switch case來判斷生產哪一個產品。
工廠模式下的工廠提升為一個概念,實際上管理產品生產工作的是實作工廠概念的實體工廠。
Swift sample code:
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Product and Concrete Product | |
protocol Adventurer { | |
func getType() -> String | |
} | |
class Archer: Adventurer { | |
func getType() -> String { | |
print("I'm an archer") | |
return String(describing: Archer.self) | |
} | |
} | |
class Warrior: Adventurer { | |
func getType() -> String { | |
print("I'm a warrior") | |
return String(describing: Warrior.self) | |
} | |
} | |
// Factory and Concrete Factory | |
protocol TrainingCamp { | |
func trainAdventurer() -> Adventurer | |
} | |
class ArcherTrainingCamp: TrainingCamp { | |
func trainAdventurer() -> Adventurer { | |
print("Train an archer") | |
return Archer() | |
} | |
} | |
class WarriorTrainingCamp: TrainingCamp { | |
func trainAdventurer() -> Adventurer { | |
print("Train an warrior") | |
return Warrior() | |
} | |
} | |
let archer = ArcherTrainingCamp().trainAdventurer() | |
let warrior = WarriorTrainingCamp().trainAdventurer() | |
// Testing code | |
assert(archer is Archer, "Didn't get the archer object!!") | |
assert(warrior is Warrior, "Didn't get the warrior object!!") |